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221126s2022 nyu o ||| 0 eng d |
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20240529224934.6 |
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|a 9781501378270
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|a 1501378279
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|a ebc1348481071
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|a (OCoLC)1348481071
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|a ebc7119291
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|a EBLCP
|b eng
|c EBLCP
|d UKAHL
|d OCLCQ
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|a GWRE
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100 |
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|a Cleary, Sarah.
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|a The Myth of Harm
|b Horror, Censorship and the Child.
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|a New York :
|b Bloomsbury Academic & Professional,
|c 2022.
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|a 1 online resource (297 p.)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Description based upon print version of record.
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|a Intro -- Half Title -- Title Page -- Copyright Page -- Contents -- Figures -- Acknowledgements -- The myth of harm: An introduction -- Introduction -- Book outline -- Defining horror -- Towards a definition of the child -- Infantilisation of adults -- Myth as narrative -- Myth as Gothic -- Negative effects -- Positive effects -- Harm(less) definition -- What's the harm? -- Chapter 1: The golden age of Hollywood horror -- Introduction -- The origins of horror film controversy -- Formation of the Production Code -- The 'golden age' of Hollywood horror -- Gothic eugenics
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|a The Payne Fund Studies -- The myth of Movie Made Children -- The 'new' Production Code -- The British 'ban' on horror films -- The decline of the 1930s horror film -- Chapter 2: The horror comics controversy -- Introduction -- Comic books as Gothic texts -- From dime novels to comics books -- Early comic book criticism -- The 'threat' of juvenile delinquency -- The other 'Other' -- Formation of the Comic Code -- From crime to horror -- Home is where the heartache is -- Seducing the innocent -- Horror comic communism -- The hearings: An introduction -- The Taste Trap
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|a British ban on horror comics -- The decline of the horror comic -- Chapter 3: The video nasty controversy in the UK -- Introduction -- Nasty Gothic -- Background to the video nasty campaign -- The 'Powerhouse' that was Mary Whitehouse -- 'New Horror': A prelude to video nasties -- VHS nasties hit British shelves -- Nasty scene setting -- Nasty campaigns -- 'The Video Violence and Children Report' -- Common-sense censorship -- 'Killing of Innocence' -- Chapter 4: Gothic video games and 'murder simulators' -- Introduction -- New technologies -- old fears -- same myth -- Racing towards death
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|a Body and soul -- 1993 congressional hearings -- Doom and gloom -- Video games as Gothic texts -- Addicted, desensitised and depraved -- 'We've got to quit fooling around with this' -- Bad science good headlines -- Chapter 5: The slender man stabbing case study -- Introduction -- Cybergothic -- The myth that became a man -- He's behind you -- Conclusion -- Selected Bibliography -- Index
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776 |
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|i Print version:
|a Cleary, Sarah
|t The Myth of Harm
|d New York : Bloomsbury Academic & Professional,c2022
|z 9781501378287
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856 |
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|u http://ebookcentral.proquest.com/lib/ucb/detail.action?docID=7119291
|z Full Text (via ProQuest)
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915 |
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|a M
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948 |
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|a May 2024 ebook central cleanup, msw.
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956 |
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|a Ebook Central
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956 |
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|b Ebook Central Perpetual Titles
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|a 92
|b COD
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|b Added to collection pqebk.perpetual
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|s 4a2f67a5-cb31-412a-91de-59a32676c8db
|i b76b4424-7c4e-451e-aca0-8269e1f4b480
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|p Can circulate
|a University of Colorado Boulder
|b Online
|c Online
|d Online
|h Library of Congress classification
|i web
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