Intelligent computing : proceedings of the 2023 Computing Conference. Volume 1 / Kohei Arai, editors.
This book is a collection of insightful and unique state-of the-art papers presented at the Computing Conference which took place in London on June 22-23, 2023. A total of 539 papers were received out of which 193 were selected for presenting after double-blind peer-review. The book covers a wide ra...
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Format: | Electronic Conference Proceeding eBook |
Language: | English |
Published: |
Cham :
Springer,
2023.
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Series: | Lecture notes in networks and systems ;
v. 711. |
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Table of Contents:
- Intro
- Preface
- Contents
- Bit-Level Operation-Based MAC Unit for Vector Multiplications
- 1 Introduction
- 2 Computing Theory and Hardware Architecture
- 2.1 Computing Theory
- 2.2 Hardware Architecture
- 3 Result
- 4 Conclusion and Future Work
- References
- New Routines for Faster Balancing of AVL Trees*-1pc
- 1 Introduction
- 2 New Mechanisms
- 2.1 Sling Routine
- 2.2 Swing Routine
- 3 Experimental Operations and Benchmarks
- 3.1 Case-by-Case Experiment
- 3.2 Random Input and Variant Data Sizes
- 4 Concluding Analysis
- References
- Tensor Algebra on an Optoelectronic Microchip*-1pc
- 1 Introduction
- 1.1 Tensor Algebra
- 1.2 The Photonic Advantage
- 1.3 The Need for Photonic-Optimized Software
- 1.4 Apollo
- 2 Preliminaries
- 2.1 Notation
- 2.2 Definitions
- 3 Language Details
- 3.1 Grammar
- 3.2 Supported Operators
- 4 Compiler Design
- 4.1 Workflow
- 4.2 Compiler Front-End
- 4.3 Virtual Machine
- 5 Sparse Tensor Storage
- 5.1 Current Methods
- 5.2 Binary Sparse Tensor Tree Format
- 6 Compiling Tensor Algebra Expressions
- 6.1 Scalar-Tensor Product
- 6.2 Rank-[SPSDOLLAR5DOLLARSPS] Kronecker Product
- 6.3 Tensor Dot Product
- 6.4 Vector Cross Product
- 6.5 Other Tensor Products
- 6.6 Compilation of Expressions
- 7 Discussion
- 8 Conclusion
- 9 Future Scope and Apollo's Next Steps
- References
- Evaluation of Accuracy: A Comparative Study Between Finger Pointing and Stylus Pointing Using Mid-Air Input
- 1 Introduction
- 2 Related Work
- 3 Experiment Design
- 3.1 Fitts' Law
- 3.2 Working of Software
- 3.3 Leap Motion Controller
- 3.4 Experiment Design
- 3.5 Pilot Testing
- 3.6 Procedure of User Testing
- 3.7 Procedure of User Testing
- 4 User Study
- 4.1 Results of Questionnaire
- 4.2 Results of Testing Software
- 5 Discussion and Analysis
- 6 Conclusion
- References
- Exploring the Application of Gamification in the Software Development Process
- 1 Introduction
- 2 Background
- 3 Literature Review
- 3.1 Gamification Effective Theory
- 3.2 The Concept of Gamification
- 3.3 Game Elements
- 3.4 Connecting Gamification to Motivation and Engagement of Project Teams
- 4 Methodology
- 4.1 Research Design
- 4.2 Population and Sampling
- 4.3 The Instrument Model
- 4.4 Data Analysis
- 5 Results
- 5.1 Demographic Profile
- 5.2 Summary of Exploratory and Reliability Analysis Results
- 6 Discussion
- 7 Conclusion
- 7.1 Limitation of the Study
- References
- FCA-SAPO: A New Comprehensive Fog Computing Adoption Model for Saudi Arabian Public Organisations
- 1 Introduction
- 2 Related Work
- 3 Theoretical Frameworks of Technology Acceptance
- 3.1 Technology-Organisation-Environment (TOE)
- 3.2 Other Theoretical Frameworks of Technology Acceptance
- 4 Research Model and Hypotheses
- 4.1 Technical Context
- 4.2 Organisational Context
- 4.3 Environmental Context
- 4.4 Financial Context