Video Game Characters and Transmedia Storytelling The Dynamic Game Character Joleen Blom.

Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book intr...

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Bibliographic Details
Online Access: Full Text (via JSTOR)
Main Author: Blom, Joleen (Author)
Format: Electronic eBook
Language:English
Published: Amsterdam Amsterdam University Press
Series:Games and Play.
Subjects:

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490 1 |a Games and Play 
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500 |a A brief note Japanese names and words Chapter 1: Introducing the dynamic game character Chapter 2: Characters in contemporary media Chapter 3: How the dynamic game character develops Chapter 4: Strategies to control a character's transtextual identities Chapter 5: Parasocial relationships with non-playable characters Chapter 6: The construction of transmedia game characters Chapter 7: The future of dynamic game characters Glossary A brief typology on characters Complete bibliography Index . 
506 0 |f Unrestricted online access  |2 star 
520 |a Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the <cite>Mass Effect</cite> series, <cite>Persona 5, Hades, Animal Crossing: New Horizons</cite> and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. 
588 0 |a Vendor-supplied metadata. 
650 0 |a Digital storytelling. 
650 0 |a Video game characters. 
776 0 8 |i Print version:  |z 9789463722957 
830 0 |a Games and Play. 
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952 f f |p Can circulate  |a University of Colorado Boulder  |b Online  |c Online  |d Online  |e GV1469.34.C48   |h Library of Congress classification  |i web