Video Game Characters and Transmedia Storytelling The Dynamic Game Character Joleen Blom.
Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book intr...
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Format: | Electronic eBook |
Language: | English |
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Amsterdam
Amsterdam University Press
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Series: | Games and Play.
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100 | 1 | |a Blom, Joleen |e author. | |
245 | 1 | 0 | |a Video Game Characters and Transmedia Storytelling |b The Dynamic Game Character |c Joleen Blom. |
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500 | |a A brief note Japanese names and words Chapter 1: Introducing the dynamic game character Chapter 2: Characters in contemporary media Chapter 3: How the dynamic game character develops Chapter 4: Strategies to control a character's transtextual identities Chapter 5: Parasocial relationships with non-playable characters Chapter 6: The construction of transmedia game characters Chapter 7: The future of dynamic game characters Glossary A brief typology on characters Complete bibliography Index . | ||
506 | 0 | |f Unrestricted online access |2 star | |
520 | |a Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the <cite>Mass Effect</cite> series, <cite>Persona 5, Hades, Animal Crossing: New Horizons</cite> and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. | ||
588 | 0 | |a Vendor-supplied metadata. | |
650 | 0 | |a Digital storytelling. | |
650 | 0 | |a Video game characters. | |
776 | 0 | 8 | |i Print version: |z 9789463722957 |
830 | 0 | |a Games and Play. | |
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952 | f | f | |p Can circulate |a University of Colorado Boulder |b Online |c Online |d Online |e GV1469.34.C48 |h Library of Congress classification |i web |