Interacting with presence : HCI and the sense of presence in computer-mediated environments / edited by Giuseppe Riva, John Waterworth, Dianne Murray.

"The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of &qu...

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Bibliographic Details
Online Access: Full Text (via EBSCO)
Other Authors: Riva, Giuseppe, 1967- (Editor), Waterworth, John A. (John Alexander), 1951- (Editor), Murray, Dianne (Editor)
Format: Electronic eBook
Language:English
Published: [Berlin, Germany] : De Gruyter Open, [2014]
Series:Psychology.
Subjects:

MARC

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245 0 0 |a Interacting with presence :  |b HCI and the sense of presence in computer-mediated environments /  |c edited by Giuseppe Riva, John Waterworth, Dianne Murray. 
264 1 |a [Berlin, Germany] :  |b De Gruyter Open,  |c [2014] 
300 |a 1 online resource (188 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
490 1 |a Psychology 
504 |a Includes bibliographical references and index. 
505 0 0 |t Frontmatter --  |t Contents --  |t Introduction: Editors' Introduction to Interacting with Presence --  |t 1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social Presence in Mediated Interactions --  |t 2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence --  |t 3 Measuring Presence in the Simulating Brain --  |t 4 A Framework for Interactivity and Presence in Novel Bodies --  |t 5 Presence and Hyperpresence: Implications for Community Awareness --  |t 6 Measuring Social Presence in Team-Based Digital Games --  |t 7 Recreating Leisure: How Immersive Environments Can Promote Wellbeing --  |t 8 Therapeutic Presence in Mediated Psychotherapy: the Uncanny Stranger in the Room --  |t 9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments --  |t 10 Does Gender Matter? Exploring Experiences of Physical and Social Presence in Men and Women --  |t 11 The Experience of Presence in Persuasive Virtual Environments --  |t Bios --  |t Index. 
520 |a "The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of "being inside the mediated world", is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence --or 'tele-presence'--and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry"--Publisher flyer, accessed 06/24/2020 
588 0 |a Online resource; title from PDF title page (viewed on 06/24/2020). 
546 |a English. 
650 0 |a Human-computer interaction  |x Psychological aspects. 
650 0 |a Virtual reality  |x Psychological aspects. 
650 7 |a Human-computer interaction  |x Psychological aspects.  |2 fast 
700 1 |a Riva, Giuseppe,  |d 1967-  |e editor.  |0 http://id.loc.gov/authorities/names/no98090158  |1 http://isni.org/isni/0000000078505229 
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700 1 |a Murray, Dianne,  |e editor.  |0 http://id.loc.gov/authorities/names/no2013016793  |1 http://isni.org/isni/0000000401696783 
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776 0 8 |i Print version:  |t Interacting with presence.  |d [Berlin, Germany] : De Gruyter Open, [2014]  |z 9783110409697 
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