Human-Computer Interaction : Thematic Area, HCI 2024, held as part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings. Part V / Masaaki Kurosu, Ayako Hashizume, editors.

This five-volume set LNCS 14684-14688 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 26 International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters...

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Online Access: Full Text (via Springer)
Corporate Authors: HCI (Thematic area) Washington, D.C.), International Conference on Human-Computer Interaction
Other Authors: Kurosu, Masaaki (Editor), Hashizume, Ayako (Editor)
Format: Conference Proceeding eBook
Language:English
Published: Cham : Springer, 2024.
Series:Lecture notes in computer science ; 14688.
Subjects:

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505 0 |a Part 1: Multimodality and Natural User Interfaces: Challenges and Opportunities Designing Voice User Interfaces for Emergent Users -- Assessing Perceptions and Experiences of an AI-Driven Speech Assistant for Nursing Documentation: A Qualitative Study in German Nursing Homes -- Conversation Summarization System Emphasizing Recent Context for Supporting Seamless Rejoining of a Group Chat after Temporary Absence -- Designing a Serious Game with Natural Interaction to Support the Learning of Chinese Sign Language and Deaf Social Etiquette -- A Nonlinear Mapping-Based Virtual Touchpad for One-Handed Smartphone Operation -- Simple Wearable Vibration Device for Music Appreciation -- Perception-Driven Design Approach: Towards Interaction Design for Simulating and Evoking Tactile Properties via Digital Interfaces -- Haptic Perception Research and Facility Design for Virtual Spaces -- Research on Auditory Guided Speech Experience Design Based on Traffic Light Scenarios in Urban Public Transport Spaces -- Music-Touch: De-Tactile Interactive Music Controller Design -- Eye-Gaze-Based Intention Recognition For Selection Task By Using SVM-RF -- A Relative Pitch Based Approach to Non-verbal Vocal Interaction as a Continuous and One-Dimensional Controller -- Research on Gesture Interaction Game Effects Based on the Representation and Feedback Theory -- A Character Input Method for Smart Glasses That Allows You To Enter One Character In One Step With One Thumb -- Preliminary Study on Flick-Based Text Input on HMD's Front -- Research on Eye Tracking Process Optimization Based on Combined Kalman Filtering -- Mid-Air Hand Gesture Design Tool for Interaction Designers -- Part 2: HCI, AI, Creativity, Art and Culture: HCI for the Made in Italy Cultural Design -- An Image is Worth a Thousand Words: Colour and Artificial Intelligence, Beyond the Generative Chromatic Palettes -- Developing an Intermediate Framework for Enhancing Comic Creation through Generative AI -- A Proposal of AI-Powered HCI System to Enhance Spatial Design Creativity: InSpace -- A Study on Gamification Design of Intangible Cultural Heritage based on ARCS Theory -- Research on Innovative Strategies of Museum Display Design in Improving User Experience -- The Application of Miryoku Engineering to Artists' Books -- Integrating Virtual and Real: A Holistic Framework for Mixed Reality Interactive Design in Museum Exhibitions -- Human-Data Interaction Design for the Taxonomy Visualization of Made in Italy Upholstered Systems -- Empower the Tâi-Gí Teaching Practitioner through Co-Designing the Tâi-Gí Teaching Support Platform -- The Research and Design of an AIGC Empowered Fashion Design Product. 
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