Culture and computing : 12th International Conference, C&C 2024, held as part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings / Matthias Rauterberg, editors.

This LNCS 14717 constitutes the thoroughly refereed proceedings of the 12th International Conference, Culture and Computing 2024, C&C 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCI International 2024 (HCII 2024), was held as a hybrid event in Washingto...

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Bibliographic Details
Online Access: Full Text (via Springer)
Corporate Authors: International Conference on Culture and Computing Washington, D.C., International Conference on Human-Computer Interaction
Other Authors: Rauterberg, Matthias (Editor)
Other title:C&C 2024
Format: Conference Proceeding eBook
Language:English
Published: Cham : Springer, 2024.
Series:Lecture notes in computer science ; 14717.
Subjects:
Table of Contents:
  • Intro
  • Foreword
  • HCI International 2024 Thematic Areas and Affiliated Conferences
  • List of Conference Proceedings Volumes Appearing Before the Conference
  • Preface
  • 12th International Conference on Culture and Computing (C&C 2024)
  • HCI International 2025 Conference
  • Contents
  • User Experience Design for Seamless Cultural Experiences
  • Research on Museum App Service Design from the Perspective of User Experience
  • 1 Introduction
  • 2 Related Theories
  • 2.1 Service Design
  • 2.2 User Experience
  • 3 Analysis of Museum Service Design
  • 3.1 Introduction to Shanhaiguan Great Wall Museum
  • 3.2 Stakeholders of Shanhaiguan Great Wall Museum
  • 3.3 Service Design Value of Shanhaiguan Great Wall Museum
  • 4 Investigation and Analysis on Service Demand of Shanhaiguan Great Wall Museum
  • 4.1 Research Process
  • 4.2 Stakeholder Research and Analysis
  • 4.3 Service Flow Investigation and Analysis
  • 4.4 Touchpoint Research and Analysis
  • 4.5 Analysis and Summary of the Design Needs of Shanhaiguan Great Wall Museum
  • 5 Shanhaiguan Great Wall Museum App Service Design Strategy
  • 5.1 Create Personalized Service Content Provision
  • 5.2 Focus on Accurate Service Information Support
  • 5.3 Standardized and Transparent Service Data Display
  • 5.4 Promote Collaborative Service Value Co-creation
  • 6 Conclusion
  • References
  • Preliminary Exploration of User Experience in the Learning-Through-Play Language Learning App Duolingo
  • 1 Introduction
  • 2 Literature Review
  • 2.1 Duolingo
  • 2.2 User Experience
  • 2.3 Gamification
  • 3 Methodology
  • 3.1 Research Subject
  • 3.2 Interview Design
  • 4 Results and Discussion
  • 4.1 Challenge
  • 4.2 Preference
  • 4.3 Interactivity
  • 4.4 Learning Effectiveness
  • 4.5 Satisfaction
  • 5 Conclusion and Suggestions
  • References
  • Taking Culture as the Axis to Discuss User Experience in Tour Guide Mobile Application of Taichung City
  • 1 Introduction
  • 1.1 Research Background and Motivation
  • 1.2 Research Objectives
  • 2 Literature Review
  • 2.1 Cultural Travel Mobile Application Related Design Theory
  • 2.2 Application of Cultural Anthropology and City Image Theory
  • 2.3 Research on Cultural Tour Guide Mobile Application
  • 2.4 Test of SUS
  • 3 Methodology
  • 3.1 Research Process
  • 3.2 Research Tool
  • 3.3 Application Interface
  • 4 Results
  • 4.1 SUS Questionnaire Analysis
  • 4.2 Interview Analysis of Users' Feedback
  • 5 Discussion and Suggestions
  • 5.1 Discussion of Results
  • 5.2 Conclusion and Suggestions
  • Appendix
  • References
  • Market-Driven HCI Design Education Analysis and Cultivation Strategy
  • 1 Introduction
  • 2 Cultivation and Construction of Market-Driven HCI Design Education
  • 3 Studio-Based Educational Models and Benefits
  • 4 Comprehensive Training for Art and Technology Integration
  • 5 Society, Culture, and Ethics in Market-Driven HCI Design Education
  • 6 Discussion and Conclusion
  • References