Culture and computing : 12th International Conference, C&C 2024, held as part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings / Matthias Rauterberg, editors.
This LNCS 14717 constitutes the thoroughly refereed proceedings of the 12th International Conference, Culture and Computing 2024, C&C 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCI International 2024 (HCII 2024), was held as a hybrid event in Washingto...
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Corporate Authors: | , |
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Other title: | C&C 2024 |
Format: | Conference Proceeding eBook |
Language: | English |
Published: |
Cham :
Springer,
2024.
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Series: | Lecture notes in computer science ;
14717. |
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Table of Contents:
- Intro
- Foreword
- HCI International 2024 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- 12th International Conference on Culture and Computing (C&C 2024)
- HCI International 2025 Conference
- Contents
- User Experience Design for Seamless Cultural Experiences
- Research on Museum App Service Design from the Perspective of User Experience
- 1 Introduction
- 2 Related Theories
- 2.1 Service Design
- 2.2 User Experience
- 3 Analysis of Museum Service Design
- 3.1 Introduction to Shanhaiguan Great Wall Museum
- 3.2 Stakeholders of Shanhaiguan Great Wall Museum
- 3.3 Service Design Value of Shanhaiguan Great Wall Museum
- 4 Investigation and Analysis on Service Demand of Shanhaiguan Great Wall Museum
- 4.1 Research Process
- 4.2 Stakeholder Research and Analysis
- 4.3 Service Flow Investigation and Analysis
- 4.4 Touchpoint Research and Analysis
- 4.5 Analysis and Summary of the Design Needs of Shanhaiguan Great Wall Museum
- 5 Shanhaiguan Great Wall Museum App Service Design Strategy
- 5.1 Create Personalized Service Content Provision
- 5.2 Focus on Accurate Service Information Support
- 5.3 Standardized and Transparent Service Data Display
- 5.4 Promote Collaborative Service Value Co-creation
- 6 Conclusion
- References
- Preliminary Exploration of User Experience in the Learning-Through-Play Language Learning App Duolingo
- 1 Introduction
- 2 Literature Review
- 2.1 Duolingo
- 2.2 User Experience
- 2.3 Gamification
- 3 Methodology
- 3.1 Research Subject
- 3.2 Interview Design
- 4 Results and Discussion
- 4.1 Challenge
- 4.2 Preference
- 4.3 Interactivity
- 4.4 Learning Effectiveness
- 4.5 Satisfaction
- 5 Conclusion and Suggestions
- References
- Taking Culture as the Axis to Discuss User Experience in Tour Guide Mobile Application of Taichung City
- 1 Introduction
- 1.1 Research Background and Motivation
- 1.2 Research Objectives
- 2 Literature Review
- 2.1 Cultural Travel Mobile Application Related Design Theory
- 2.2 Application of Cultural Anthropology and City Image Theory
- 2.3 Research on Cultural Tour Guide Mobile Application
- 2.4 Test of SUS
- 3 Methodology
- 3.1 Research Process
- 3.2 Research Tool
- 3.3 Application Interface
- 4 Results
- 4.1 SUS Questionnaire Analysis
- 4.2 Interview Analysis of Users' Feedback
- 5 Discussion and Suggestions
- 5.1 Discussion of Results
- 5.2 Conclusion and Suggestions
- Appendix
- References
- Market-Driven HCI Design Education Analysis and Cultivation Strategy
- 1 Introduction
- 2 Cultivation and Construction of Market-Driven HCI Design Education
- 3 Studio-Based Educational Models and Benefits
- 4 Comprehensive Training for Art and Technology Integration
- 5 Society, Culture, and Ethics in Market-Driven HCI Design Education
- 6 Discussion and Conclusion
- References