Creating Games with Unreal Engine, Substance Painter, and Maya Models, Textures, Animation, and Blueprint.

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Bibliographic Details
Online Access: Full Text (via ProQuest)
Main Author: Arevalo, Kassandra
Other Authors: Tovar, Matthew, Li, Jingtian
Format: eBook
Language:English
Published: Milton : Taylor & Francis Group, 2020.

MARC

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049 |a GWRE 
100 1 |a Arevalo, Kassandra. 
245 1 0 |a Creating Games with Unreal Engine, Substance Painter, and Maya  |b Models, Textures, Animation, and Blueprint. 
260 |a Milton :  |b Taylor & Francis Group,  |c 2020. 
300 |a 1 online resource (827 p.) 
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500 |a Description based upon print version of record. 
505 0 |a Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- Acknowledgments -- Authors -- Introduction -- Chapter 1: Maya Modeling -- Basics of Navigation -- Rendering -- What is a 3D Model? -- Translation -- Anatomy of a Model -- Edge -- Vertex -- Face -- Object Mode -- Normal -- Modeling Rules -- Polycount -- Topology -- Size and Proportion -- Basics of Modeling -- Tutorial 1.1: Modeling a Security Camera -- Other Useful Commands -- Grow and Shrink Selection -- Extract Faces -- Combine and Separate -- Create Cables or Pipes -- Extrude Along a Curve 
505 8 |a Duplicate, Duplicate with Transform -- Duplicate Special -- Mirror -- Center Pivot -- Change Pivot -- Snapping -- Hide Model -- View Control -- Assignments -- Geometry Errors -- Tutorial 1.2: Modular Set Pieces -- Grid -- Create a Base Floor -- Conclusion -- Chapter 2: Maya Set UV -- The UV Editor -- UV Points -- UV Tiles -- Cut UV -- The Problem -- UV the Floor -- Texel Density -- Chose the Right Texel Density -- UV the Pod -- Conclusion -- Chapter 3: Set Texturing -- PBR -- Baking -- Tutorial 3.1: Texturing Modular Pieces -- The Substance Painter UI -- Navigation -- Light Direction 
505 8 |a Ambient Occlusion -- PBR Material Channels -- Generators -- Levels -- Assignment: Texturing the Rest of the Models -- Conclusion -- Chapter 4: Level Asset Creation -- Game Engines -- Unreal Engine -- Tutorial 4.1: Get Unreal Engine 4 and Visual Studio Up and Running -- Visual Studio -- UI of the Unreal Editor -- Navigation -- Tutorial 4.2: Export Our Assets to Unreal and Build Our Material -- The Material Editor -- Color R, G, B, A Channels -- Material Instance -- Tutorial 4.3: Set up a Test Hallway -- Tutorial 4.4: Create Parameters for Our Materials -- Actors -- Mobility -- Conclusion 
505 8 |a Chapter 5: Level Creation -- Tutorial 5.1: Create the Interior of Our Level -- Assignment -- Tutorial 5.2: Create the Landscape of Our Level -- The Quixel Megascan Ecosystem -- Tutorial 5.3: Set Up Quixel Bridge -- Tutorial 5.4: Create the Landscape Material -- Material Function -- Tutorial 5.5: Place 3D Assets on the Landscape -- Conclusion -- Chapter 6: Lighting and Baking -- Baking -- Lightmaps -- Lightmap UV -- Lightmap Resolution -- Lightmap Density -- Volumetric Lightmaps -- Mobility -- Tutorial 6.1: Optimize the Lightmap Resolution -- Lightmass Importance Volumes 
505 8 |a Lower Down Baking Quality for Quick Iteration -- Tutorial 6.2: Adjust Lighting -- Tutorial 6.3: Add Post Processing and Other Effects -- Post Process Volume -- Assignment -- Conclusion -- Chapter 7: Character Modeling -- Concept Art -- Style Sheets -- Workflow -- Polycount -- Setting Up Image Plane in Maya -- Eyeball -- Create the Eyelids -- Create the Eye Socket -- Forehead and Nose -- Mouth -- Rest of the Head -- Ear -- Neck -- Internal Structures -- Body -- Hands -- Hairs -- Weapon -- Final Clean Up -- Conclusion -- Chapter 8: UV Mapping -- UV Mapping -- Tutorial 8.1: Character UV Mapping 
700 1 |a Tovar, Matthew. 
700 1 |a Li, Jingtian. 
776 0 8 |i Print version:  |a Arevalo, Kassandra  |t Creating Games with Unreal Engine, Substance Painter, and Maya : Models, Textures, Animation, and Blueprint  |d Milton : Taylor & Francis Group,c2020  |z 9780367512675 
856 4 0 |u https://ebookcentral.proquest.com/lib/ucb/detail.action?docID=6384417  |z Full Text (via ProQuest) 
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952 f f |p Can circulate  |a University of Colorado Boulder  |b Online  |c Online  |d Online  |h Library of Congress classification  |i web