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201107s2020 xx o ||| 0 eng d |
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20240826145440.9 |
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|a (OCoLC)ebqac1204142324
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|a ebqac6384417
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|a EBLCP
|b eng
|c EBLCP
|d EBLCP
|d OCLCQ
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|a 9781000281842
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|a 1000281841
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|a (OCoLC)1204142324
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049 |
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|a GWRE
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100 |
1 |
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|a Arevalo, Kassandra.
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245 |
1 |
0 |
|a Creating Games with Unreal Engine, Substance Painter, and Maya
|b Models, Textures, Animation, and Blueprint.
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260 |
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|a Milton :
|b Taylor & Francis Group,
|c 2020.
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300 |
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|a 1 online resource (827 p.)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a unmediated
|b n
|2 rdamedia
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338 |
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|a volume
|b nc
|2 rdacarrier
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500 |
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|a Description based upon print version of record.
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|a Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- Acknowledgments -- Authors -- Introduction -- Chapter 1: Maya Modeling -- Basics of Navigation -- Rendering -- What is a 3D Model? -- Translation -- Anatomy of a Model -- Edge -- Vertex -- Face -- Object Mode -- Normal -- Modeling Rules -- Polycount -- Topology -- Size and Proportion -- Basics of Modeling -- Tutorial 1.1: Modeling a Security Camera -- Other Useful Commands -- Grow and Shrink Selection -- Extract Faces -- Combine and Separate -- Create Cables or Pipes -- Extrude Along a Curve
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505 |
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|a Duplicate, Duplicate with Transform -- Duplicate Special -- Mirror -- Center Pivot -- Change Pivot -- Snapping -- Hide Model -- View Control -- Assignments -- Geometry Errors -- Tutorial 1.2: Modular Set Pieces -- Grid -- Create a Base Floor -- Conclusion -- Chapter 2: Maya Set UV -- The UV Editor -- UV Points -- UV Tiles -- Cut UV -- The Problem -- UV the Floor -- Texel Density -- Chose the Right Texel Density -- UV the Pod -- Conclusion -- Chapter 3: Set Texturing -- PBR -- Baking -- Tutorial 3.1: Texturing Modular Pieces -- The Substance Painter UI -- Navigation -- Light Direction
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505 |
8 |
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|a Ambient Occlusion -- PBR Material Channels -- Generators -- Levels -- Assignment: Texturing the Rest of the Models -- Conclusion -- Chapter 4: Level Asset Creation -- Game Engines -- Unreal Engine -- Tutorial 4.1: Get Unreal Engine 4 and Visual Studio Up and Running -- Visual Studio -- UI of the Unreal Editor -- Navigation -- Tutorial 4.2: Export Our Assets to Unreal and Build Our Material -- The Material Editor -- Color R, G, B, A Channels -- Material Instance -- Tutorial 4.3: Set up a Test Hallway -- Tutorial 4.4: Create Parameters for Our Materials -- Actors -- Mobility -- Conclusion
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505 |
8 |
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|a Chapter 5: Level Creation -- Tutorial 5.1: Create the Interior of Our Level -- Assignment -- Tutorial 5.2: Create the Landscape of Our Level -- The Quixel Megascan Ecosystem -- Tutorial 5.3: Set Up Quixel Bridge -- Tutorial 5.4: Create the Landscape Material -- Material Function -- Tutorial 5.5: Place 3D Assets on the Landscape -- Conclusion -- Chapter 6: Lighting and Baking -- Baking -- Lightmaps -- Lightmap UV -- Lightmap Resolution -- Lightmap Density -- Volumetric Lightmaps -- Mobility -- Tutorial 6.1: Optimize the Lightmap Resolution -- Lightmass Importance Volumes
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505 |
8 |
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|a Lower Down Baking Quality for Quick Iteration -- Tutorial 6.2: Adjust Lighting -- Tutorial 6.3: Add Post Processing and Other Effects -- Post Process Volume -- Assignment -- Conclusion -- Chapter 7: Character Modeling -- Concept Art -- Style Sheets -- Workflow -- Polycount -- Setting Up Image Plane in Maya -- Eyeball -- Create the Eyelids -- Create the Eye Socket -- Forehead and Nose -- Mouth -- Rest of the Head -- Ear -- Neck -- Internal Structures -- Body -- Hands -- Hairs -- Weapon -- Final Clean Up -- Conclusion -- Chapter 8: UV Mapping -- UV Mapping -- Tutorial 8.1: Character UV Mapping
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700 |
1 |
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|a Tovar, Matthew.
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700 |
1 |
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|a Li, Jingtian.
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776 |
0 |
8 |
|i Print version:
|a Arevalo, Kassandra
|t Creating Games with Unreal Engine, Substance Painter, and Maya : Models, Textures, Animation, and Blueprint
|d Milton : Taylor & Francis Group,c2020
|z 9780367512675
|
856 |
4 |
0 |
|u https://ebookcentral.proquest.com/lib/ucb/detail.action?docID=6384417
|z Full Text (via ProQuest)
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915 |
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|a M
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956 |
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|a Ebook Central Academic Complete
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956 |
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|b Ebook Central Academic Complete
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998 |
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|b Added to collection pqebk.acadcomplete
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994 |
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|a 92
|b COD
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999 |
f |
f |
|s ddc6a063-a57a-484e-b935-eb38b4cfeac6
|i 352411ea-1a80-43b6-943d-d7e7bf51e457
|
952 |
f |
f |
|p Can circulate
|a University of Colorado Boulder
|b Online
|c Online
|d Online
|h Library of Congress classification
|i web
|