Epistemological Approaches to Digital Learning in Educational Contexts
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Online Access: |
Full Text (via ProQuest) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Milton :
Taylor & Francis Group,
2020.
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Series: | Perspectives on Education in the Digital Age Ser.
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Subjects: |
Table of Contents:
- Cover
- Half Title
- Series Page
- Title Page
- Copyright Page
- Table of Contents
- List of Figures
- 1.1 Knowledge Dimensions
- 1.2 Challenge of the use of Technology for Cognitive Development
- 1.3 Flow of Smart Pedagogy
- 2.1 CT Components (Romero et al., 2017a)
- 3.1 Conditions at Pupils' Homes for using a Computer
- 3.2 Pupil's Understanding Key Concepts in Test B1
- 3.3 Pupil's Understanding Key Concepts in Test B1
- 3.4 Average Number of Points Given to Scratch Projects to Particular Items in DrScratch
- 3.5 Items in which pupils received maximum points (3 points) in DrScratch analysis
- 3.6 Levels of Scratch Pupil's Projects
- 3.7 Comparison of Results in Tests A1 and A2 by Nine Particular Tasks Focused on the Understanding of algorithm
- 3.8 Comparison of Results in Tests A1 and A2 by Four Particular Tasks Focused on Algorithm Design
- 3.9 Pupil's Approach to Learning Programming
- 3.10 Pupil's Approach to Programming in Scratch
- 3.11 Importance of Logic and Algorithmic Thinking From the Pupils' Perspective
- 5.1 Image by Leonidas Koufalis, 3D Designer and Nikolaos Mamalos, Photographer, External Experts at the project "Hologramatic Corfu", with the Task of Recreating parts of the Old Town of Corfu
- 7.1 Cartogram of Italy's Distribution of Small Schools and Small Schools Movement
- 7.2 Distribution of Small Schools Per National Operational Programme (PON) notices
- 7.3 Number of Pupils Per Small School
- List of Tables
- 2.1 Features, Advantages, and Limitations of the Three Approaches to CT Development
- 3.1 Overview of Participants (N = 48)
- 3.2 Time Schedule and Aims of the Case Study
- 3.3 Research Methods Used During the Case Study
- 3.4 The Pupils' Results in Tests A1 and A2
- 5.1 Basic Principles of Multimedia Learning
- 5.2 Advanced Principles of Multimedia Learning
- 6.1 Developing the Domains of Social Play Through Digital Play
- 6.2 The Six Cs in Digital Play
- 7.1 Participation of Italian Schools, Divided by Region in Transition, Less Developed and Highly Developed, to PON Notices
- 7.2 Participation of Small Schools, PON Notices
- 8.1 Digital Fluency for Educational Curation
- 8.2 Skills Required for the Educational Curator
- 8.3 Required Competencies for the Educational Curator
- List of Contributors
- Preface
- 1 Concept of Smart Pedagogy for Learning in a Digital World
- 2 Going Beyond Digital Literacy to Develop Computational Thinking in K-12 Education
- 3 The Role of Algorithmic Thinking Development in the Learning of Elementary School Pupils Aged 10-13
- 4 Digital Educational Games in Primary Education: Revisiting the Results of the Research Projects of the ETiE Initiative
- 5 Digital Learning Materials: Could Transmedia Content Make the Difference in the Digital World?