Embodied metaphors in film, television, and video games : cognitive approaches / edited by Kathrin Fahlenbrach.
"In cognitive research, metaphors have been shown to help us imagine complex, abstract, or invisible ideas, concepts, or emotions. Contributors to this book argue that metaphors occur not only in language, but in audio visual media well. This is all the more evident in entertainment media, whic...
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Full Text (via Taylor & Francis) |
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Format: | eBook |
Language: | English |
Published: |
New York ; London :
Routledge, Taylor & Francis Group,
2016.
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Series: | Routledge research in cultural and media studies ;
76. |
Subjects: |
MARC
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245 | 0 | 0 | |a Embodied metaphors in film, television, and video games : |b cognitive approaches / |c edited by Kathrin Fahlenbrach. |
264 | 1 | |a New York ; |a London : |b Routledge, Taylor & Francis Group, |c 2016. | |
264 | 4 | |c ©2016 | |
300 | |a 1 online resource (xii, 300 pages) : |b illustrations, music | ||
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490 | 1 | |a Routledge research in cultural and media studies ; |v 76 | |
504 | |a Includes bibliographical references and index. | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a pt. 1. Metaphors and narrative meanings in moving images -- pt. 2. Metaphors of perception and the senses in moving images -- pt. 3. Metaphors of emotion, expression, and mind in moving images -- pt. 4. Interactive metaphors in video games. | |
520 | |a "In cognitive research, metaphors have been shown to help us imagine complex, abstract, or invisible ideas, concepts, or emotions. Contributors to this book argue that metaphors occur not only in language, but in audio visual media well. This is all the more evident in entertainment media, which strategically "sell" their products by addressing their viewers' immediate, reflexive understanding through pictures, sounds, and language. This volume applies cognitive metaphor theory (CMT) to film, television, and video games in order to analyze the embodied aesthetics and meanings of those moving images." -- |c Provided by publilsher. | ||
650 | 0 | |a Mass media and language. | |
650 | 0 | |a Metaphor. | |
650 | 7 | |a Mass media and language |2 fast | |
650 | 7 | |a Metaphor |2 fast | |
700 | 1 | |a Fahlenbrach, Kathrin, |e editor. | |
758 | |i has work: |a Embodied metaphors in film, television, and video games (Text) |1 https://id.oclc.org/worldcat/entity/E39PCG9b9CW9h3ydHm6qXFVXBP |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |t Embodied metaphors in film, television, and video games. |d New York ; London : Routledge, Taylor & Francis Group, 2016 |z 9781138850835 |z 1138850837 |w (DLC) 2015019512 |w (OCoLC)911135099 |
830 | 0 | |a Routledge research in cultural and media studies ; |v 76. | |
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952 | f | f | |p Can circulate |a University of Colorado Boulder |b Online |c Online |d Online |e P96.L34 E43 2016 |h Library of Congress classification |i web |