Design Patterns In . NET
A comprehensive guide that takes you on a journey through the world of design patterns in .NET, empowering you to create software that is not only robust and efficient but also maintainable, scalable, and testable.
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Online Access: |
Full Text (via Skillsoft) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Delhi :
BPB Publications,
2024.
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Table of Contents:
- Intro
- Cover
- Title Page
- Copyright Page
- Dedication Page
- About the Author
- About the Reviewer
- Acknowledgement
- Preface
- Table of Contents
- 1. Main OOP Standpoints
- Introduction
- Structure
- Objectives
- Inheritance
- Polymorphism
- Encapsulation
- Main OOP standpoints in .NET
- Interfaces
- Abstract classes
- Generics
- Extension methods
- Partial classes
- Conclusion
- 2. Creational Design Patterns: Factory, and Builder
- Introduction
- Structure
- Objectives
- Factory
- Designing the processing pipeline
- Code
- Abstract Factory
- Designing the processing event hub
- Code
- Builder
- Designing the processing event hub
- Code
- Synergy of the patterns
- Code
- Conclusion
- 3. Creational Design Patterns: Singleton and Prototype
- Introduction
- Structure
- Objectives
- Singleton
- Designing the configuration provider
- Design
- Code
- Prototype
- Designing a cloneable pipeline
- Code
- Synergy of the patterns
- Adjusting the processing engine
- Code
- Conclusion
- 4. Structural Design Patterns: Adapter, Composite, and Flyweight
- Introduction
- Structure
- Objectives
- Adapter
- Design interface to the outside world
- Code
- Composite
- Design bulk processing pipeline
- Code
- Flyweight
- Sharing a common state
- Code
- Adjusting the processing engine
- Code
- Conclusion
- 5. Structural Design Patterns: Object Composition
- Introduction
- Structure
- Objectives
- Proxy
- Design the interface to outside world
- Code
- Facade
- Code
- Bridge
- Ease of changes
- Code
- Decorator
- Making functionality modular
- Code
- Synergy of the patterns
- Adjusting the processing pipeline
- Code
- Conclusion
- 6. Object Behavioral Design Patterns
- Introduction
- Structure
- Objectives
- Template method
- Simplify pipelines creation and design
- Code
- Strategy
- Functionality split
- Code
- Chain of responsibility
- Modularizing the pipeline
- Code
- Synergy of the patterns
- Conclusion
- 7. Behavioral Design Patterns: Observer, Visitor, and State
- Introduction
- Structure
- Objectives
- Observer
- System notifications mechanism
- Code
- Visitor
- Collecting processing information
- Code
- State
- Designing stateful system
- Code
- Conclusion
- 8. Behavioral Design Patterns: Mediator and Command
- Introduction
- Structure
- Objectives
- Mediator
- Making a communication bus
- Code
- Command
- Code
- Conclusion
- 9. Behavioral Design Patterns: Interpreter, Iterator, and Memento
- Introduction
- Structure
- Objectives
- Interpreter
- Language is a key
- Code
- Iterator
- Implementing the Enumeration concept
- Code
- Memorizing events
- Code
- Conclusion
- 10. The SOLID Principles
- Introduction
- Structure
- Objectives
- What are these principles for
- Brief description of principles
- Single Responsibility Principle
- Open/Closed Principle
- Liskov Substitution Principle