Music and sonic environments in video games : listening to and performing ludic soundscapes / edited by Kate Galloway and Elizabeth Hambleton.

"Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways"--

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Other Authors: Galloway, Kate (Editor), Hambleton, Elizabeth J. (Editor)
Format: eBook
Language:English
Published: New York, NY : Routledge, 2024.
Edition:[1.].
Series:Routledge music and screen media series
Subjects:

MARC

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245 0 0 |a Music and sonic environments in video games :  |b listening to and performing ludic soundscapes /  |c edited by Kate Galloway and Elizabeth Hambleton. 
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490 0 |a Routledge music and screen media series 
504 |a Includes bibliographical references and index. 
505 0 |a Prologue. Listening to, Performing, and Playing Game Soundscapes / Kate Galloway and Elizabeth Hambleton -- Part 1. Worldbuilding and Representing Soundscapes. Soundscape, Narrative, and Gameplay in the Assassin's Creed Series / Stephanie Lind ; The Sonic Environments of Medieval(ist) Games / Karen M. Cook ; Quiet and Lonely but Proud : Narrative Sound Design and Composition in the Banner Saga Trilogy / Eric Segerstrom ; Radiation Acoustics and the Nuclear Soundscape in the Fallout Franchise / Reba A. Wissner -- Part 2. Sonic Environments, Performance, and Analytic Play. Currencies and Values of Game Sounds / Peter Smucker ; Virtuosic Play in Super Mario Maker 2 / William Ayers ; Sound Affects and Musical Disorientations in Exploration Horror Video Games / Sara Bowden -- Part 3. Meaning, Sound, and Place. Strutting with Streets of Rage : When Dance Music Enters the Fight / Hillegonda Rietveld and Andrew Lemon ; I MUST BE BEAUTIFUL!" : Becoming Human Through Adaptive Vocal Soundscapes / Jennifer Smith ; Racialized Fantasy : Authenticity, Appropriation and Stereotype in Super Mario Odyssey / Thomas Yee ; Music in/as the Time-Space Continuum in The Outer Wilds / Elizabeth Hambleton -- Part 4. Acoustic Ecologies of Games. Ecological Precarity and Techno-Utopianism in the Soundscapes of The Legend of Zelda: Breath of the Wild / Jordan Carmalt Stokes ; Sounds of Extraction and Collection and Listening to the Pixelated Resources of Stardew Valley and Animal Crossing : New Horizons / Kate Galloway ; Sound, Semiosis, and the Selenitic Age of Myst / Stephen Armstrong ; Atmosphere as a Concept in Video Game Music Discourse / Michiel Kamp. 
520 |a "Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways"--  |c Provided by publisher. 
588 |a Description based on print version record and CIP data provided by publisher; resource not viewed. 
650 0 |a Video game music  |x History and criticism. 
650 0 |a Video game music  |x Analysis, appreciation. 
650 0 |a Video games  |x Sound effects. 
700 1 |a Galloway, Kate,  |e editor. 
700 1 |a Hambleton, Elizabeth J.,  |e editor. 
776 0 8 |i Print version:  |t Music and sonic environments in video games  |b [1.]  |d New York, NY : Routledge, 2024  |z 9781032230320  |w (DLC) 2024027606 
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