Search Results - "International series on computer entertainment and media technology."

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  1. 1

    Machine learning for authorship attribution and cyber forensics / by Iqbal, Farkhund, Debbabi, Mourad, Fung, Benjamin C. M.

    Published 2020
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    eBook
  2. 2

    Interactivity, collaboration, and authoring in social media / by Madej, Krystina

    Published 2016
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    eBook
  3. 3

    Game user experience and player-centered design /

    Published 2020
    “…International series on computer entertainment and media technology.…”
    Full Text (via Skillsoft)
    Electronic eBook
  4. 4

    Emotion in video game soundtracking /

    Published 2018
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    eBook
  5. 5

    Computing in smart toys /

    Published 2017
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    eBook
  6. 6

    Behavior engineering and applications /

    Published 2018
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    Conference Proceeding eBook
  7. 7

    Online film production in China using blockchain and smart contracts : the development of collaborative platforms for emerging creative talents / by Poujol, Patrice

    Published 2019
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    eBook
  8. 8

    Game user experience and player-centered design

    Published 2020
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    Electronic eBook
  9. 9

    Information systems and management in media and entertainment industries /

    Published 2016
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    eBook
  10. 10

    Games and narrative : theory and practice /

    Published 2022
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    eBook
  11. 11

    The structure of game design / by Wang, Wally

    Published 2023
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    Electronic eBook
  12. 12

    Mobile services for toy computing /

    Published 2015
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    eBook
  13. 13

    Big data applications and use cases /

    Published 2016
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    eBook
  14. 14

    Gamer psychology and behavior /

    Published 2016
    “…International series on computer entertainment and media technology.…”
    Full Text (via Springer)
    eBook
  15. 15

    Transforming learning and IT management through gamification / by Prakash, Edmond C., Rao, Madhusudan

    Published 2015
    “…International series on computer entertainment and media technology (Springer (Firm))…”
    Full Text (via Springer)
    eBook
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