Search Results - "International series on computer entertainment and media technology."
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- Video games 6
- Design 3
- Human-computer interaction 3
- Artificial intelligence 2
- Authorship 2
- Big data 2
- Electronic toys 2
- Information technology 2
- Mobile computing 2
- Psychology 2
- User-centered system design 2
- Application software 1
- Business 1
- Computer crimes 1
- Computer engineering 1
- Computer science 1
- Computer security 1
- Computer users 1
- Computer-assisted instruction 1
- Consumers 1
- Data mining 1
- Data processing 1
- Educational games 1
- Emotions in music 1
- Finance 1
- Human behavior 1
- Human engineering 1
- Industrial applications 1
- Internet entertainment industry 1
- Internet of things 1
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1
Machine learning for authorship attribution and cyber forensics /
Published 2020“…International series on computer entertainment and media technology.…”
Full Text (via Springer)
eBook -
2
Interactivity, collaboration, and authoring in social media /
Published 2016“…International series on computer entertainment and media technology.…”
Full Text (via Springer)
eBook -
3
Game user experience and player-centered design /
Published 2020“…International series on computer entertainment and media technology.…”
Full Text (via Skillsoft)
Electronic eBook -
4
Emotion in video game soundtracking /
Published 2018“…International series on computer entertainment and media technology.…”
Full Text (via Springer)
eBook -
5
Computing in smart toys /
Published 2017“…International series on computer entertainment and media technology.…”
Full Text (via Springer)
eBook -
6
Behavior engineering and applications /
Published 2018“…International series on computer entertainment and media technology.…”
Full Text (via Springer)
Conference Proceeding eBook -
7
Online film production in China using blockchain and smart contracts : the development of collaborative platforms for emerging creative talents /
Published 2019“…International series on computer entertainment and media technology.…”
Full Text (via Springer)
eBook -
8
Game user experience and player-centered design
Published 2020“…International series on computer entertainment and media technology.…”
Full Text (via Springer)
Electronic eBook -
9
Information systems and management in media and entertainment industries /
Published 2016“…International series on computer entertainment and media technology.…”
Full Text (via Springer)
eBook -
10
Games and narrative : theory and practice /
Published 2022“…International series on computer entertainment and media technology.…”
Full Text (via Springer)
eBook -
11
The structure of game design /
Published 2023“…International series on computer entertainment and media technology.…”
Full Text (via Springer)
Electronic eBook -
12
Mobile services for toy computing /
Published 2015“…International series on computer entertainment and media technology.…”
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13
Big data applications and use cases /
Published 2016“…International series on computer entertainment and media technology.…”
Full Text (via Springer)
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14
Gamer psychology and behavior /
Published 2016“…International series on computer entertainment and media technology.…”
Full Text (via Springer)
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15
Transforming learning and IT management through gamification /
Published 2015“…International series on computer entertainment and media technology (Springer (Firm))…”
Full Text (via Springer)
eBook