Search Results - "Morgan Kaufmann series in computer graphics."

  1. 61

    Non-photorealistic computer graphics modeling, rendering, and animation / by Strothotte, Thomas, 1959-

    Published 2002
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  2. 62

    Jim Blinn's corner notation, notation, notation / by Blinn, Jim

    Published 2003
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  3. 63

    Geometric tools for computer graphics by Schneider, Philip J., 1959-

    Published 2003
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  4. 64

    Level of detail for 3D graphics

    Published 2003
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  5. 65

    Texturing & modeling a procedural approach /

    Published 2003
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  6. 66

    Digital video and HDTV algorithms and interfaces / by Poynton, Charles A., 1950-

    Published 2003
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  7. 67

    Non-photorealistic computer graphics : modeling, rendering, and animation / by Strothotte, Thomas, 1959-

    Published 2002
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via O'Reilly/Safari)
    eBook
  8. 68

    Principles of digital image synthesis / by Glassner, Andrew S.

    Published 1995
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Book
  9. 69

    MEL scripting for Maya animators by Wilkins, Mark R.

    Published 2005
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  10. 70

    Complete Maya programming. an in-depth guide to 3D fundamentals, geometry, and modeling / by Gould, David A. D.

    Published 2005
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  11. 71

    High dynamic range imaging acquisition, display, and image-based lighting /

    Published 2006
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  12. 72

    Subdivision methods for geometric design a constructive approach / by Warren, Joseph D.

    Published 2002
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  13. 73

    Curves and surfaces for CAGD a practical guide / by Farin, Gerald E.

    Published 2002
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  14. 74

    Real-time shader programming covering DirectX 9.0 / by Fosner, Ron

    Published 2003
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  15. 75

    Understanding virtual reality interface, application, and design / by Sherman, William R.

    Published 2003
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  16. 76

    Complete Maya programming an extensive guide to MEL and the C++ API / by Gould, David A. D.

    Published 2003
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    Electronic eBook
  17. 77

    Principles of digital image synthesis. by Glassner, Andrew S.

    Published 1995
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via ScienceDirect)
    eBook
  18. 78

    Advanced graphics programming using openGL / by McReynolds, Tom

    Published 2005
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via O'Reilly/Safari)
    eBook
  19. 79

    Real-time shader programming : covering DirectX 9.0 / by Fosner, Ron

    Published 2003
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via O'Reilly/Safari)
    eBook
  20. 80

    Understanding virtual reality : interface, application, and design / by Sherman, William R.

    Published 2003
    “…Morgan Kaufmann series in computer graphics and geometric modeling.…”
    Full Text (via O'Reilly/Safari)
    eBook
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