Search Results - "online game"
Suggested Topics within your search.
Suggested Topics within your search.
- Video games 120
- Social aspects 103
- Computer games 39
- Internet 36
- Programming 29
- Psychological aspects 24
- Economic aspects 23
- Technological innovations 23
- History 22
- Design 20
- Computer networks 19
- Study and teaching 18
- Virtual reality 17
- Digital media 16
- Information technology 15
- Computer-assisted instruction 14
- Popular culture 14
- Online social networks 13
- Research 13
- Educational technology 12
- Law and legislation 12
- Video games industry 12
- Moral and ethical aspects 11
- Shared virtual environments 11
- Data processing 10
- Mass media 10
- Social media 10
- Cloud computing 9
- Computer Games 9
- Educational games 9
-
81
Network and system security 6th international conference, NSS 2012, Wuyishan, Fujian, China, November 21-23, 2012 : proceedings /
Published 2012Table of Contents: “…Massively Multiplayer Online Games /…”
Full Text (via Springer)
Electronic Conference Proceeding eBook -
82
Computer games and new media cultures a handbook of digital games studies /
Published 2012Table of Contents: “…Online Games: Modern Media Worlds of Young People /…”
Full Text (via Springer)
Electronic eBook -
83
Sovereignty Symposium 2011 : the seeds of sovereignty /
Published 2011Table of Contents: “…jurisdiction to approve online gaming /…”
Conference Proceeding Book -
84
Global human resource management casebook /
Published 2017Table of Contents: “…An Online Game for Recruiting IT-Programmers at an American …”
Full Text (via Taylor & Francis)
eBook -
85
Annual Review of Cybertherapy and Telemedicine.
Published 2009Table of Contents: “…Online Game Addiction among Chinese College Students …”
Full Text (via ProQuest)
eBook -
86
Gaming cultures and place in Asia-Pacific
Published 2009Table of Contents: “…Industries. The politicis of online gaming -- Gaming nation : the Australian game …”
Full Text (via Taylor & Francis)
Electronic eBook -
87
The impact of computer games /
Published 2002Table of Contents: “…stories; Wireless online games; Some management issues on computer game …”
Full Text (via ProQuest)
eBook -
88
Global Game Industries and Cultural Policy /
Published 2016Table of Contents: “…Hjorth) -- Session IV. Online Games -- Chapter 13. Online Game Worlds as a Virtual …”
Full Text (via Springer)
eBook -
89
The digital economy /
Published 2020Table of Contents: “…online economies -- Online games -- Profit, labour, production and consumption …”
Full Text (via EBSCO)
eBook -
90
The digital economy /
Published 2020Table of Contents: “…online economies -- Online games -- Profit, labour, production and consumption …”
Book -
91
Multiplayer : the Social Aspects of Digital Gaming /
Published 2014Table of Contents: “…worlds -- part III. Online gaming -- part Ivolume Co-located and console …”
Full Text (via Taylor & Francis)
eBook -
92
Museums in the new mediascape : transmedia, participation, ethics /
Published 2014Table of Contents: “…social museum -- Museum online games, challenging histories and empathy -- Mashup …”
Book -
93
Ubiquitous computing and multimedia applications second international conference, UCMA 2011, Daejeon, Korea, April 13-15, 2011, proceedings.
Published 2011Table of Contents: “…the Optimal Path to Online Game Loyalty: Bayesian Networks versus Theory-…”
Full Text (via Springer)
Electronic Conference Proceeding eBook -
94
Future control and automation proceedings of the 2nd International Conference on Future Control and Automation (ICFCA 2012).
Published 2012Table of Contents: “…An Application of 3D Online-Game Based Training /…”
Full Text (via Springer)
Electronic Conference Proceeding eBook -
95
Benchmarking peer-to-peer systems : understanding quality of service in large-scale distributed systems /
Published 2013Table of Contents: “…Peer Overlays for Online Games -- Video-Streaming Overlays -- Summary and …”
Full Text (via Springer)
eBook -
96
Museums in the new mediascape transmedia, participation, ethics /
Published 2016Table of Contents: “…museum -- 6. Museum online games as empathy encounters -- 7. Mashup the museum.…”
Full Text (via Taylor & Francis)
Electronic eBook -
97
Other digital dividends and analog costs /
Published 2007Table of Contents: “…television and radio -- Online games from the standpoint of media and copyright …”
Book -
98
Virtual social networks mediated, massive and multiplayer sites /
Published 2009Table of Contents: “…The social impact of online games : the case of Germany / Thorsten Quandt …”
Full Text (via Springer)
Electronic eBook -
99
Fundamentals of game design /
Published 2014Table of Contents: “…Design issues for online gaming.…”
Full Text (via O'Reilly/Safari)
eBook -
100
Network and parallel computing : 9th IFIP International Conference, NPC 2012, Gwangju, Korea, September 6-8, 2012 : proceedings /
Published 2012Table of Contents: “…User Tendency in the Online Game Services --…”
Full Text (via Springer)
Conference Proceeding eBook