Search Results - "online game"

  1. 81

    Network and system security 6th international conference, NSS 2012, Wuyishan, Fujian, China, November 21-23, 2012 : proceedings /

    Published 2012
    Table of Contents: “…Massively Multiplayer Online Games /…”
    Full Text (via Springer)
    Electronic Conference Proceeding eBook
  2. 82

    Computer games and new media cultures a handbook of digital games studies /

    Published 2012
    Table of Contents: “…Online Games: Modern Media Worlds of Young People /…”
    Full Text (via Springer)
    Electronic eBook
  3. 83

    Sovereignty Symposium 2011 : the seeds of sovereignty /

    Published 2011
    Table of Contents: “…jurisdiction to approve online gaming /…”
    Conference Proceeding Book
  4. 84

    Global human resource management casebook /

    Published 2017
    Table of Contents: “…An Online Game for Recruiting IT-Programmers at an American …”
    Full Text (via Taylor & Francis)
    eBook
  5. 85

    Annual Review of Cybertherapy and Telemedicine.

    Published 2009
    Table of Contents: “…Online Game Addiction among Chinese College Students …”
    Full Text (via ProQuest)
    eBook
  6. 86

    Gaming cultures and place in Asia-Pacific

    Published 2009
    Table of Contents: “…Industries. The politicis of online gaming -- Gaming nation : the Australian game …”
    Full Text (via Taylor & Francis)
    Electronic eBook
  7. 87

    The impact of computer games /

    Published 2002
    Table of Contents: “…stories; Wireless online games; Some management issues on computer game …”
    Full Text (via ProQuest)
    eBook
  8. 88

    Global Game Industries and Cultural Policy /

    Published 2016
    Table of Contents: “…Hjorth) -- Session IV. Online Games -- Chapter 13. Online Game Worlds as a Virtual …”
    Full Text (via Springer)
    eBook
  9. 89

    The digital economy / by Jordan, Tim, 1959-

    Published 2020
    Table of Contents: “…online economies -- Online games -- Profit, labour, production and consumption …”
    Full Text (via EBSCO)
    eBook
  10. 90

    The digital economy / by Jordan, Tim, 1959-

    Published 2020
    Table of Contents: “…online economies -- Online games -- Profit, labour, production and consumption …”
    Book
  11. 91

    Multiplayer : the Social Aspects of Digital Gaming /

    Published 2014
    Table of Contents: “…worlds -- part III. Online gaming -- part Ivolume Co-located and console …”
    Full Text (via Taylor & Francis)
    eBook
  12. 92

    Museums in the new mediascape : transmedia, participation, ethics / by Kidd, Jenny

    Published 2014
    Table of Contents: “…social museum -- Museum online games, challenging histories and empathy -- Mashup …”
    Book
  13. 93

    Ubiquitous computing and multimedia applications second international conference, UCMA 2011, Daejeon, Korea, April 13-15, 2011, proceedings.

    Published 2011
    Table of Contents: “…the Optimal Path to Online Game Loyalty: Bayesian Networks versus Theory-…”
    Full Text (via Springer)
    Electronic Conference Proceeding eBook
  14. 94

    Future control and automation proceedings of the 2nd International Conference on Future Control and Automation (ICFCA 2012).

    Published 2012
    Table of Contents: “…An Application of 3D Online-Game Based Training /…”
    Full Text (via Springer)
    Electronic Conference Proceeding eBook
  15. 95

    Benchmarking peer-to-peer systems : understanding quality of service in large-scale distributed systems /

    Published 2013
    Table of Contents: “…Peer Overlays for Online Games -- Video-Streaming Overlays -- Summary and …”
    Full Text (via Springer)
    eBook
  16. 96

    Museums in the new mediascape transmedia, participation, ethics / by Kidd, Jenny

    Published 2016
    Table of Contents: “…museum -- 6. Museum online games as empathy encounters -- 7. Mashup the museum.…”
    Full Text (via Taylor & Francis)
    Electronic eBook
  17. 97

    Other digital dividends and analog costs /

    Published 2007
    Table of Contents: “…television and radio -- Online games from the standpoint of media and copyright …”
    Book
  18. 98

    Virtual social networks mediated, massive and multiplayer sites /

    Published 2009
    Table of Contents: “…The social impact of online games : the case of Germany / Thorsten Quandt …”
    Full Text (via Springer)
    Electronic eBook
  19. 99

    Fundamentals of game design / by Adams, Ernest (Ernest W.)

    Published 2014
    Table of Contents: “…Design issues for online gaming.…”
    Full Text (via O'Reilly/Safari)
    eBook
  20. 100

    Network and parallel computing : 9th IFIP International Conference, NPC 2012, Gwangju, Korea, September 6-8, 2012 : proceedings /

    Published 2012
    Table of Contents: “…User Tendency in the Online Game Services --…”
    Full Text (via Springer)
    Conference Proceeding eBook
Search Tools: RSS Feed Save Search