Studying the racial stories we tell ourselves while playing games : the value of narrative analysis in cultural sociology / Brian McKernan.

Between 2007 and 2009, video game journalists, critics, and fans engaged in a heated debate over whether Resident Evil 5, a video game, contained racially problematic imagery. At the time, I was a grad student interested in developing a research project to explore video games' social significan...

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Online Access: Full Text (via SAGE)
Main Author: McKernan, Brian, active 2018 (Author)
Format: eBook
Language:English
Published: London : SAGE Publications Ltd, 2018.
Series:SAGE Research Methods. Cases.
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Call Number: GV1469.34.S52 M35 2018
GV1469.34.S52 M35 2018 Available