Studying the racial stories we tell ourselves while playing games : the value of narrative analysis in cultural sociology / Brian McKernan.
Between 2007 and 2009, video game journalists, critics, and fans engaged in a heated debate over whether Resident Evil 5, a video game, contained racially problematic imagery. At the time, I was a grad student interested in developing a research project to explore video games' social significan...
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Format: | eBook |
Language: | English |
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London :
SAGE Publications Ltd,
2018.
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Series: | SAGE Research Methods. Cases.
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Internet
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GV1469.34.S52 M35 2018
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GV1469.34.S52 M35 2018 | Available |