Ready player two : women gamers and designed identity / Shira Chess.
"Cultural stereotypes to the contrary, approximately half of all video-game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardash...
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Full Text (via EBSCO) |
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Format: | eBook |
Language: | English |
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Minneapolis, MN :
University of Minnesota Press,
[2017]
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Internet
Full Text (via EBSCO)Online
Call Number: |
GV1469.34.P79 C44 2017
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GV1469.34.P79 C44 2017 | Available |