Real-world flash game development : how to follow best practices and keep your sanity / Christopher Griffith.
Covering Flash for the everyday developer, Real-World Flash Game Development, Second Edition, bridges the gap for coders who may be used to C++, Java, or C♯ and want to move over to Flash.
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Burlington, MA :
Focal Press,
2011.
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Edition: | 2nd ed. |
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Internet
Full Text (via O'Reilly/Safari)Online
Call Number: |
QA76.76.C672 G774 2011eb
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QA76.76.C672 G774 2011eb | Available |