Real-world flash game development : how to follow best practices and keep your sanity / Christopher Griffith.

Covering Flash for the everyday developer, Real-World Flash Game Development, Second Edition, bridges the gap for coders who may be used to C++, Java, or C♯ and want to move over to Flash.

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Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Author: Griffith, Christopher, 1979-
Format: eBook
Language:English
Published: Burlington, MA : Focal Press, 2011.
Edition:2nd ed.
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Internet

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Call Number: QA76.76.C672 G774 2011eb
QA76.76.C672 G774 2011eb Available