Basics of game design / Michael E. Moore.
This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers de...
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Format: | eBook |
Language: | English |
Published: |
Boca Raton :
A K Peters/CRC Press,
©2011.
©2011 |
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Internet
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QA76.76.C672 M6158 2011eb
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QA76.76.C672 M6158 2011eb | Available |