Basics of game design / Michael E. Moore.

This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers de...

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Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Author: Moore, Michael E. (Game designer)
Format: eBook
Language:English
Published: Boca Raton : A K Peters/CRC Press, ©2011.
©2011
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Call Number: QA76.76.C672 M6158 2011eb
QA76.76.C672 M6158 2011eb Available