Game development and simulation with Unreal technology / Alireza Tavakkoli.

"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the...

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Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Author: Tavakkoli, Alireza (Author)
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, [2016]
Subjects:
Description
Summary:"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"--
Physical Description:1 online resource (xxxix, 692 pages) : illustrations
Bibliography:Includes bibliographical references (pages 689-692).
ISBN:9781498706254
1498706258
Source of Description, Etc. Note:Print version record.