Game development and simulation with Unreal technology / Alireza Tavakkoli.
"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the...
Saved in:
Online Access: |
Full Text (via O'Reilly/Safari) |
---|---|
Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Boca Raton, FL :
CRC Press,
[2016]
|
Subjects: |
Summary: | "This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"-- |
---|---|
Physical Description: | 1 online resource (xxxix, 692 pages) : illustrations |
Bibliography: | Includes bibliographical references (pages 689-692). |
ISBN: | 9781498706254 1498706258 |
Source of Description, Etc. Note: | Print version record. |