Basic math for game development with Unity 3D : a beginner's guide to mathematical foundations / Kelvin Sung, Gregory Smith.

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Carte...

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Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Authors: Sung, Kelvin, 1964- (Author), Smith, Gregory (Author)
Format: eBook
Language:English
Published: [California] : Apress, [2019]
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Call Number: QA76.76.C672
QA76.76.C672 Available