Women and video game modding : essays on gender and the digital community / edited by Bridget Whelan.
"The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Ent...
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Full Text (via EBSCO) |
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Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
Jefferson, North Carolina :
McFarland & Company, Inc., Publishers,
[2020]
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Series: | Studies in gaming.
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Subjects: |
Internet
Full Text (via EBSCO)Online
Call Number: |
GV1469.34.S52 W66 2020eb
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GV1469.34.S52 W66 2020eb | Available |