Women and video game modding : essays on gender and the digital community / edited by Bridget Whelan.

"The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Ent...

Full description

Saved in:
Bibliographic Details
Online Access: Full Text (via EBSCO)
Other Authors: Whelan, Bridget (Writer on video games) (Editor)
Format: eBook
Language:English
Published: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2020]
Series:Studies in gaming.
Subjects:

Internet

Full Text (via EBSCO)

Online

Holdings details from Online
Call Number: GV1469.34.S52 W66 2020eb
GV1469.34.S52 W66 2020eb Available