The civic potential of video games [electronic resource] / Joseph Kahne, Ellen Middaugh, and Chris Evans.
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning,...
Saved in:
Online Access: |
Full Text (via Project MUSE) |
---|---|
Main Author: | |
Other Authors: | , |
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, Mass. :
MIT Press,
©2009.
|
Series: | John D. and Catherine T. MacArthur Foundation reports on digital media and learning.
|
Subjects: |
Internet
Full Text (via Project MUSE)Online
Call Number: |
GV1469.34.S52
|
---|---|
GV1469.34.S52 | Available |