Quests : design, theory, and history in games and narratives / Jeff Howard.

"Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"--

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Main Author: Howard, Jeff, 1978- (Author)
Format: eBook
Language:English
Published: Boca Raton : CRC Press, Taylor & Francis Group, [2022]
Edition:Second edition.
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Full Text (via Taylor & Francis)

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Call Number: GV1469.34.A97
GV1469.34.A97 Available