Gamification [electronic resource] : using game elements in serious contexts / Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, RĂ¼diger Zarnekow, Tobias Brockmann, editors.
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed fo...
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Full Text (via Springer) |
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Other Authors: | , , , , |
Format: | Electronic eBook |
Language: | English |
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Cham :
Springer International Publishing,
2017.
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Series: | Progress in IS.
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Internet
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Call Number: |
GV1469.17.S63 .G365 2017
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GV1469.17.S63 .G365 2017 | Available |