Creating game art for 3D engines / Brad Strong.

Provides information on creating and exporting game art in a 3D engine.

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Bibliographic Details
Online Access: Full Text (via ProQuest)
Main Author: Strong, Brad
Format: eBook
Language:English
Published: Boston : Charles River Media, 2008.
Series:Game development series (Charles River Media (Firm))
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Full Text (via ProQuest)

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Call Number: QA76.76.C672 S77 2008eb
QA76.76.C672 S77 2008eb Available