Creating game art for 3D engines / Brad Strong.
Provides information on creating and exporting game art in a 3D engine.
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Full Text (via ProQuest) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Boston :
Charles River Media,
2008.
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Series: | Game development series (Charles River Media (Firm))
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Subjects: |
Internet
Full Text (via ProQuest)Online
Call Number: |
QA76.76.C672 S77 2008eb
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QA76.76.C672 S77 2008eb | Available |