Multi-threaded game engine design / Jonathan S. Harbour.

"Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples ill...

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Bibliographic Details
Online Access: Full Text (via ProQuest)
Main Author: Harbour, Jonathan S.
Format: eBook
Language:English
Published: Clifton Park, N.Y. : Andover : Delmar ; Cengage Learning [distributor], 2011.
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Call Number: QA76.76.C672 H371 2011eb
QA76.76.C672 H371 2011eb Available