Multi-threaded game engine design / Jonathan S. Harbour.
"Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples ill...
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Online Access: |
Full Text (via ProQuest) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Clifton Park, N.Y. : Andover :
Delmar ; Cengage Learning [distributor],
2011.
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Internet
Full Text (via ProQuest)Online
Call Number: |
QA76.76.C672 H371 2011eb
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QA76.76.C672 H371 2011eb | Available |