Game character creation with Blender and Unity / Chris Totten.

"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a cha...

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Bibliographic Details
Online Access: Full Text (via ProQuest)
Main Author: Totten, Christopher W.
Format: eBook
Language:English
Published: Hoboken, N.J. : Wiley, ©2012.
Series:Serious skills.
Subjects:
Description
Summary:"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine"--Provided by publisher.
Item Description:Includes index.
Physical Description:1 online resource (xxv, 292 pages) : illustrations (chiefly color)
ISBN:9781118226902
1118226909
9781118237717
1118237714
9781118264577
1118264576
Source of Description, Etc. Note:Print version record.