Game character creation with Blender and Unity / Chris Totten.
"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a cha...
Saved in:
Online Access: |
Full Text (via ProQuest) |
---|---|
Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Hoboken, N.J. :
Wiley,
©2012.
|
Series: | Serious skills.
|
Subjects: |
Table of Contents:
- Chapter 1. Basic Game Art Concepts
- Chapter 2. Blender Basics for Game Characters
- Chapter 3. Modeling the Character
- Chapter 4. Prepping for Zombie Details with UV Unwrapping
- Chapter 5. Sculpting for Normal Maps
- Chapter 6. Digital Painting Color Maps
- Chapter 7. Rigging for Realistic Movement
- Chapter 8. Animating the Zombie
- Chapter 9. Unity Engine Basics
- Chapter 10. Implementing Your Zombie in a Unity Game.