Game character creation with Blender and Unity / Chris Totten.

"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a cha...

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Bibliographic Details
Online Access: Full Text (via ProQuest)
Main Author: Totten, Christopher W.
Format: eBook
Language:English
Published: Hoboken, N.J. : Wiley, ©2012.
Series:Serious skills.
Subjects:
Table of Contents:
  • Chapter 1. Basic Game Art Concepts
  • Chapter 2. Blender Basics for Game Characters
  • Chapter 3. Modeling the Character
  • Chapter 4. Prepping for Zombie Details with UV Unwrapping
  • Chapter 5. Sculpting for Normal Maps
  • Chapter 6. Digital Painting Color Maps
  • Chapter 7. Rigging for Realistic Movement
  • Chapter 8. Animating the Zombie
  • Chapter 9. Unity Engine Basics
  • Chapter 10. Implementing Your Zombie in a Unity Game.