Ray tracing gems II : next generation real-time rendering with DXR, Vulkan, and OptiX / edited by Adam Marrs, Peter Shirley, Ingo Wald ; section editors, Per Christensen [and seven others].

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...

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Bibliographic Details
Online Access: Full Text (via EBSCO)
Other Authors: Marrs, Adam (Editor), Shirley, Peter, 1963- (Editor), Wald, Ingo (Editor)
Format: eBook
Language:English
Published: [Berkeley] : Apress, [2021]
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Call Number: T385 .R39 2021
T385 .R39 2021 Available