Ray tracing gems II : next generation real-time rendering with DXR, Vulkan, and OptiX / edited by Adam Marrs, Peter Shirley, Ingo Wald ; section editors, Per Christensen [and seven others].
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...
Saved in:
Online Access: |
Full Text (via EBSCO) |
---|---|
Other Authors: | , , |
Format: | eBook |
Language: | English |
Published: |
[Berkeley] :
Apress,
[2021]
|
Subjects: |
Internet
Full Text (via EBSCO)Online
Call Number: |
T385 .R39 2021
|
---|---|
T385 .R39 2021 | Available |